All of the software here is of my own design. Each title is available for free, and I hope you will find them both useful and entertaining.
TThe game is about flipping coins and seeing if you can time it to keep enough of them in the air at the same time. Just something that times how long you can keep it up before dropping coins. I was sitting here when the idea popped in my head so I quickly threw it together just to test out how it would play. It's not going ot keep people busy for hours or anything, but someone might have a few minutes of fun with it.
Bar trick
Download link: Bar trick
Blaze can be though of as a cooperative multiplayer board game. Create your character as a warrior, ranger, or a mage. Roll a dice to travel along the path into the wilderness, battling creatures and finding gold along the way. At specific spaces you land on, you are given the option to end your adventure and start a settlement.
Blazing
Audiogames link:
link
Download link (3MB):
Blazing
After a violent storm smashed your ship against some rocks, you, and your fellow survivors wash up on the shore of a hostile land filled with Goblins. Using the limited supplies, scattered across the beach from your ship, you must put together a settlement to keep your people from starving. Building placement is important, and I'm sure people will develop drastically different strategies for where they should be.
Castaways
Audiogames link:
link
Download link (15.2MB):
Castaways
The Castaways storyline continues in this multiplayer town-building game. Assign tasks, construct the vital businesses of your settlement, and rise to power. Multiplayer allows for trading, buying, and selling resources with other players. Take note that this game is in a beta form, and still needs quite a bit of work before it is finished.
Castaways 2
Audiogames link:
link
Download link (54.5MB):
Castaways 2
I'd like to revisit this project eventually to add more levels. Coldwell trio puts you in command of 3 sibblings, heading out on their first real adventure.
My wife and I were talking and we came up with a fun little idea. For all of you severely Vi/blind guys who have a webcam, or a laptop with a webcam mounted on it, this is a small program for identifying colors. Lets say you are picking out clothes to wear. You hold the shirt in front of the laptop (or camera), press the Space bar, and a voice tells you what color it is as well as the next 2 most likely colors. I say "most likely" because webcam settings, room lighting, and even the types of light bulbs in the room can tint objects and offset the color a little. From my testing at home, it is pretty accurate.
Audiogames link:
link
Download link (1.5MB):
Color Identifier
I've given this program to several people in the community who needed sighted assistance to interact with something inaccessible. For example some graphical button on a webpage. Once you know the coordinates, you can use this to click on that spot with the mouse, thus solving the need for sighted help next time.
Coordinate buddy
Download link (< 1MB): Coordinate buddy
This tool can be used to create game books similar to those found on arborell.com. The program aids you in creating a basic skeleton web of story sections and choices linking them. Each section can then be expanded upon by tapping in to all of your creative story writing skills. In the end, a simple key press assembles the entire project into a series of html files with the proper links in place for easy distribution and sharing.
Audiogames link:
link
Download link (1.3MB):
Darkgrue
I named the game after the beach since it is probably one of the only accessible games partially programmed while sitting on the sand a stones throw away from the ocean (I was on vacation). The game is centered around quick action, memorization, and hand coordination skills... yes you heard that right, a mouse or track pad will be required to play this game. If you don't have a mouse or track pad you can enjoy scrolling through the game's main menu I suppose, but that seems a little boring to me. hehe.
The story of the game is that you are an impoverished wizard who has come across a spell capable of conjuring magical [gold] coins out of thin air! Obviously such a spell would solve all of your troubles but the spell is quite difficult. Coins are easily created but they will simply turn in to smoke and vanish unless the mystical gateway can be made stable with the spell. Speed and accuracy is the only way to stabilize the magic gateway through its different stages (levels). If you cast your spell too slowly it will never become more stable than it currently is.
Audiogames link:
link
Download link (10.9MB):
Daytona and the Book of Gold
Dog who Hates Toast, is a little memory, and word association game. You are helping a crazy guy, me of course, organize his house. As Aprone tells you where to put items, he slowly goes more and more insane. Each time you complete a task, a common word is forever swapped out for some random word in Aprone's vocabulary. You'll be informed of the new word swap, but you must remember them as they start to build up. In your mind, you must work on associating his new words with the old ones, so that you can still understand him well enough to complete the next task. It really doesn't take long before Aprone is rambling off gibberish to you, and expecting you to understand him. Complete all 40 of Aprone's tasks and you win!
Audiogames link:
link
Download link (1.34MB):
Dog who Hates Toast
Dynamic deck lets you build small audiogames that follow a particular style of play. These games are played by drawing cards from a deck (or multiple decks) and making choices based on the options given. It could be viewed as a twist on traditional choose your own adventure stories.
Audiogames link:
link
Download link (7MB):
Dynamic deck
At the time of writing this, this is the second game I've released to the audiogames community that I did not actually invent myself. The first was Triple Triad, which was a mini game from the Final Fantasy games I believe, and now this game which is the original rule set of GridCannon, by Tom Francis. I normally do Not like using other people's designs in my games, but this game is just Too good to pass up. I have enjoyed this little solitare card game ever since I first read about it from Tom's website, and have even taught it to my little nephew. The audiogames community should have this game too.
Audiogames link:
link
Download link (3.2MB):
Francis Cannons
This is a life simulation game, where you attempt to create, and maintain, a complex eco-system on the moon. This beta has 7 missions, each with their own set of quests. Unlike my previous games, this one is not self voiced with me speaking. The game should work with your preferred screen reading software, or you can use the built-in SAPI. I have personally tested it with NVDA and Window eyes. This game has simple graphics included, so if you have sighted friends or children, they can have fun with the game as well.
Audiogames link:
link
Download link (2.2MB):
Lunimals
In Obsessive Compulsive, you alone decide what is right and wrong. The game divides itself into 3 sections, each designed to test your brain in a different way. Put on your thinking cap, load up the game, and see just how good your brain is at making sense of the world! This game was created using the BGT engine, so in order to play it you must first download BGT from Blastbay.com
BGT link:
link
A disaster led to the crash of a huge airship, stranding injured people high up in the mountains. Tend to injuries, search for supplies, and lead the survivors in a journey to the city of Giion.
Paw Prints
Audiogames link:
link
Download link (17MB):
Paw Prints
Penta path is an english word game (sorry no translations) where you work your way from a starting word, to an ending word following 2 specific rules. Each time you type a new word, you may only do one of the following: You may rearrange the current word into a new word that uses all the same letters, Or, you can switch a single letter of the word. The new word you create must be a valid word recognized by the Penta path game. While Penta path contains over 21,000 words, every now and then you may wish to enter a valid english word, but will not be permitted to. When that happens, just know the puzzle is solvable without the word you were attempting to use. Every word in Penta path is 5 letters in length. The concept sounds easy on the surface, but is harder than you may expect!
Penta path
Audiogames link:
link
Download link (4MB):
Penta path
In a prequel to the Lunimals game, you will use your puzzle solving skills to maneuver a robot arm to perform various tasks. Place tracks and switches to direct the arm to where you want it to go. This game has simple graphics included, so if you have sighted friends or children, they can have fun with the game as well.
Audiogames link:
link
Download link (36MB):
Preludeamals
When I'm stuck at my boring day job, I try to bring puzzles and stuff with me to help the time pass faster. Unfortunately, I am limited to only puzzles I can do in my head since I would get into trouble if I was seen scribbling on paper rather than lugging heavy boxes out of the trucks. One of my most favorite puzzle types to take to work is a logic puzzle generated by a computer program I made years ago. They can be quite difficult, but it occurred to me that if I can do the puzzles without writing things down, then they might lend themselves to being made accessible.
I've only coded 2 puzzles into the game for now, but it should be more than enough to keep someone busy. Keep in mind that these puzzles are not for the faint of heart... they are designed to make you really think! At first glance you may think they are math puzzles, but in truth there is very little need for any mathematical equations. If you think things through carefully, you'll be fine.
Audiogames link:
link
Download link (5.8MB):
Puzzle Divided
I'm posting this here just in case it helps someone that happens to need this.
Renamer
Audiogames link:
link
Download link (< 1MB):
Renamer
Rettou is an island management game, where you work to grow your archipelago. Each island has it's own economy, and eventually you will set up automatic transports between islands. Your island takes place on a 26 by 26 grid, with land types being water, land, forest, stone, and a few rare extras (iron deposit, gold vein, fruit trees). Only land can be built on, with the exception of ships. Nearly every struture in the game relies on, or supports, it's neighbors. Resource gathering buildings, such as a lumber yard, need to be within 3 tiles of a storehouse. The lumber yard's efficiency depends on how many forest tiles fall within the 8 neighboring tiles. Every structure drains cash at a slow rate, as maintenance costs. Homes, on the other hand, generate cash as taxes. Besides 5 Cabins you can place anywhere, other home types must be within 2 tiles of a Market. These homes will pay higher taxes if fish are available at the moment they need to pay. As a home meets more of it's desired neighbors, it will work on upgrading itself automatically. Your Cottages around the Market will upgrade to Houses when also within 2 tiles of a Church. They generate even higher taxes, so long as they have fish and bread to eat. This pattern can lead homes through 6 steps of advancement, bringing in significantly higher taxes if their needs are met. The trick to all of this is keeping your economy from crashing down. If you are careless and put Storehouses everywhere, their maintenance costs can be too much for your tax income. If you plan carefully, you can run many buildings off of a single Storehouse (or only a few). If you have several high-paying Citizens in their fancy Villas, everything can fall apart if Bread production falls behind. They simply stop paying until bread is available, and that might put you into a downward spiral. Once you are able to build Settlement ships to unlock new islands, you will find that your cash is the only resource shared between them. You can make more costly changes to one island, when the incomes from 2 others keep you financially afloat. One island may need wine but has no fruit trees, so another island produces it and you set Cargo ships to automatically deliver. Your vast empire will end up being an interconnected web of islands, exchanging resources with an army of ships.
Rettou
Audiogames link:
link
Download link (20MB):
Rettou
Armed with 36 items, match pairs together to create something new. You begin with no knowledge of what to create or how to create it, but through experimentation, intuition, and research, you will discover combinations that work. There are literally hundreds upon hundreds of recipes and items hidden within this game. Unlock as many as you can, plus you can work out more efficient ways to reach pieces faster to improve your records.
Revelation
Audiogames link:
link
Download link (2.5MB):
Revelation puzzle
In Seven Shores, you captain a merchant ship. You can circle any of the game's 7 lands, or choose to sail between them from the harbor located on each. Along your journey you can acquire crew, battle enemies, find treasure, buy and sell resources, and invest in local establishments.
Seven Shores
Audiogames link:
link
Download link (3MB):
Seven Shores
Are you ready to be thrown into an emerssive high quality game full of hundreds of enemies who are just dying to munch upon your delectible brain? Ttake the fight to your enemy and employ dozens of weapons to fend off hords of the undead. Anything from machetes and pistols to gatling guns and grenade launchers, the power is in your hands. Complete missions and special item quests to increase your reputation among your survivors, and don't forget about the opportunity to hear your friend's screams of agony on the online chat feature. Plan strategic infultrations with your comrades into infested areas in the world, and explore and collect new weapons, armor, and acccessories over 8 different maps each about as detailed as a 15th centry mosaic. If the challenge of staying alive isn't enough, go hardcore and create your own clan. Attack other player's forts, collect food to fend off starvation as the struggle for survival is intensified, and climb the ranks all the way from a lowly private to a lord! Only one question remains to be asked.
Are you ready to embrace the SWAMP?
Audiogames link (older version):
link
Audiogames link (new):
link
Download links, version 4.0 (519MB):
Swamp download
For players who already have version 4.0. Version 4.0 to version 1.4 patch (9MB):
Smaller 4.0 to 4.1 patch download
Join Aprone's Discord server to discuss Swamp
For people looking to translate Swamp into other languages, here is the current language file
In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game.
Audiogames link:
link
Download link (1.33MB):
Temporal
I sometimes find myself standing at my refrigerator, holding the door open and staring inside browsing to see what I might want to eat. I know I'm hungry, but I don't really know what I feel like eating. Often times we don't know exactly what we want, so it helps to lay out your options. The goal for the Fridge is to lay out all of your audio games (and other applications if you wish) in a single location, while also decorating them with sounds that will remind your brain of what it Feels like to play that particular game. To get people started, The Fridge comes pre packaged with many of my smallest games.
Audiogames link:
link
Download link (146MB):
The Fridge
The problem with the sound files is that you have to take the time to hear each one before you know if it is the right one. When it comes to images, sighted individuals benefit by being able to arrange images as thumbnails and quickly scan over them to find the one they want. For those of you who have never been able to see, this might be hard to grasp, but scanning through image thumbnails means our brain can get basic information about dozens of images at the same time. When one stands out as being similar to the one we are searching for, we can quickly put more attention on it to verify if it truly is the one we seek or if it is merely similar but not quite the same. If it is not the right one we can instantly switch back to spreading our brain power over a lot of images simultaneously.
This whole process is a lot like opening up many windows on your computer so that each one can be doing something different. It is much faster than doing each window, waiting for it to do its job, and then opening the next one.
My huge annoying list of sound files got me wondering if the same basic principle could be applied to sound files. From what I can see, people in this community collect sound files in the same way sighted people collect image files. With that being the case, odds are each of you could have hundreds of collected sound files on your computer. Like images, sound files are hard to specifically name. Sure you can name one "Dog barking" but that doesn't help when you are looking for 1 particular bark and you have 50 recordings of dogs barking. Bad example I know, but hopefully you understand what I mean. Many sounds simply cannot be given proper names either, like all of the many beeps and buzz sounds that would be hard to associate to a file name.
I threw together a tool that arranges sound files into a series of thumbnails for quicker searches. At the moment there are 2 files but I plan to take it down to just 1 if people think this is useful. Stick the files into a folder you're storing sound files in and run it. Each of the folder's wav files will be laid out in a 2 dimensional array. Use either the arrow keys or the mouse to move between them. To get the true thumbnail effect you'll need to use the mouse or a track pad. Sliding through them will allow you to hear each get louder or softer as though they are each little radios on your desk that you are moving over. Because you can pick up multiple sounds at the same time, this attempts to simulate the eye's ability to spread attention among multiple objects simultaneously to save time. Move over the one you want and left click to copy it to the windows clipboard. Shift + click will add or remove more files to the list in the clipboard. Once you've grabbed the ones you want you can press Escape to close the program and now the desired files can be pasted wherever you wish using Ctrl+V as usual.
Audiogames link:
link
Download link (0.03MB):
Thumbnail Wavs
I was making a new computer timer for my wife, and I took an extra few minutes to make it Vi/blind accessible. I haven't found any of the existing accessible timers so I can't really say whether mine is good or bad by comparison. Here it is in case anyone wants to give it a try.
When you run it, as long as the window has focus you can just type to set it. Typing Help lists the commands. Not like you'd ever need it, but you can have up to 50 timers set at once (within the same program). You can set alarms for a relative amount of time, for a specific time of the day, or set it to chime periodically.
It is as easy as typing "in 2h40m" to set an alarm that will go off in 2 hours and 40 minutes. If you don't want to forget about some place you need to be, you can type "at 8:45 pm" for an alarm that will sound at 8:45 this evening. You can also say, for example, remember to check on something every 10 minutes by typing "every 10m".
I didn't design it to support months, but you can set an alarm that won't sound for weeks and weeks rofl! You can swap out the wav files for other alarm sounds too if you like. I recommend typing "Help" for a complete list of commands though, since I'm sure I'm not thinking of them all right now. Enjoy.
Audiogames link:
link
Download link (1.2MB):
Time Reminder 2
The object of the game is to survive a set number of levels, all taking place on a single map. Monsters will start at the beginning of a stone path and will wind their way around the map until they reach the end (which is your base). Each level will bring more, different, stronger, or faster enemies. Your job is to kill the monsters before they are able to reach the end of the path. Each monster who reaches your base will take away 1 of your 10 lives. Killing the monsters is done by placing different types of towers around the map... each with its own unique characteristics.
Audiogames link:
link
Download link (15MB):
Towers of War
This is my first game that is not of my own design. Triple Triad is a popular minigame, first found in the Final fantasy games. After gaining popularity, other games began adding in their own versions of triple triad. Variations on the game have shown up in many different places, and I was asked to make an accessible version for the community.
Triple Triad
Audiogames link:
link
Download link (6.6MB):
Triple triad
U-mart is a store managing game which focuses on spotting market trends. Players must pay utility bills, loan payments, employee wages, and of course keep their store stocked with merchandise. Spy on your rival stores, pay your market research team to check on new products, and adjust your wages so that everyone wants to come work for you!
U-Mart
Audiogames link:
link
Download link (1.5MB):
U-Mart
In a conversation about Braille note takers, user Nocturnus told me that he actually thought their advantage over netbooks was that he felt he could probably type faster using grade 2 Braille instead of a querty keyboard on a netbook. The conversation quickly shifted and I put together a small program to simulate a brailler. You use keys S, D, F, J, K, L to serve as the 6 keys on a brailler. Press Shift as backspace, Spacebar as space, Enter to save the line, Z to mute or unmute key announcements, and C to hear the current sentence being read.
For the moment it works with grade 1 Braille, and most of grade 2 Braille. Each time you press enter, the stuff you just finished typing is stored on the clipboard, so you can use paste to put it somewhere else as actual text. In addition to the clipboard, a file called output.txt stores everything you've written since starting up the program. When you start up the program again though, it clears that file.
Virtual Brailler
Audiogames link:
link
Download link (1.11MB):
Virtual Brailler
You select a movie file using the program, and it extracts the sound track into an MP3 file which is then played along with the sub titles. Works with all of the major screen readers.
Wade Machine
Audiogames link:
link
Download link (4.8MB):
Wade Machine
Just a little accessible weather program that grabs its data from weather.com I believe. I've had this for a while but never bothered to post it. Enjoy!
Weather program
Audiogames link:
link
Download link (1.17MB):
Weather program
If you feel like supporting my work, with a donation, I thank you very much in advance. I don't want anyone to feel obligated to donate, so please don't consider the presence of this button to be any kind of "hint".
Viktor
Blind Adrenaline Simulations Inc. (Che)
Tony Pitchford
Dark
Tiffany Kim
Mark Pemberton
Amin Abdullah
Darren Duff
MarcroSoft
Ryan Strunk
Richard Emling
Daniel Cook
Someone requesting to stay anonymous
Ryan Conroy
Alex Westphal
Jason Fayre
Brandon Hicks
Kelvin Tan
Steady Goh
Austen Perry
Nikos Daley
Another anonymous person
Darwin May
Paul Lemm
Maik Brüdigam
Emma Lancett
Youssri Mejdoubi
Kurt Lambregts
music boxes
Sebastian Dellit
Stephanie Burns
Matthew McLaren
Bradley Brown
George McDermith
William James
Brandon Cole
flyby chow
A T Guys
Karl Pangilinan
John Sanfilippo
Anthony Wayne Seth
Andrey Kochetkov
Joey Goode
Rich Caloggero
Craig Brett
James Malone
Tony Seth
Jonathan Sewell
Carsten Hansen
Jane Guldhammer
Johnny Tai
Tyler Wood
HOLISTIC THERAPIES, INC.
Carl Portman
Mike Schipper (pelantas)
Jacob Womack
Stefan van Loenen
James Little
Mousey
Simon Dowling
Jaromir Psansky
Mansour Alshekhi
Fredrick Perry
Cala Estes
Meagan Daniels
Jason Symes
Adam Gottsch
Bryan Smart
Fulya Akbaba
Corey Jones
Mohammad Obid
Zachary Kline
Colin Lamont
Blake Earl Roberts
Youssri Mejdoubi
Jeffrey Boudwin
Virginie Pico
Tigran Pirumyan
Alexander Agostino
Milos Przic
Ali Alsheaween
Roland Engelsma
SLJ (Sĝren Jensen)
Robbert van der Starre
Rocky Waters
Songkran Soyrakran
Mike Wassel(blindndangerous)
Andrew Castillo
William Boules
Matthias Landgraf
Fatih Cinar
Lusay Arwa
Carsten Elgaard
Dennis Dittrich
Carlos Medrano
Lord Lundin
Malik Yahiaoui
Micaela Fredez
Dawid Pieper
Exter
Youngse Jeon
Korakod Papukdee
Rich Martinez
Nikola Stojsic (NS studios)
Damien Pendleton
Michael Malarsie
Edis Adilovic
Lisa Martin
Nick Gawronski
Kostae
Eduardo Rodriguez
Zainul Islam
You guys totally rock!
You can send an email to Jeremy@Kaldobsky.com